Although the school semester was very busy with classes at full tilt nearing the end of the year, Jeremy Moore and I decided to participate in our schools 168 hour game jam. We ended up creating a fast paced, 1st person, multiplayer, arena-style shooter. The setting is a very bland, colorless world but the more combat that takes place, the more colorful the world becomes. This project taught me a lot about creating modular environments in a fast paced way, let me create two great gun props and had me balancing my time with my weeks regular schedule and creating of the game.