After a lot of hard work, I finally have one of my greatest portfolio pieces yet! This is one of my favorite guns of all time modeled and textured for my GRA 202 Final. With this project I used skills like modeling a low poly model, high poly model, and baking normals and ambient occlusion maps using XNormal.
Looping Animation
I made a looping animation so I figured there was no better way to show it off than with a looping gif. It took me a while to get it figured out and its a little slower then the actual animation but it looks alright.
Blunderbuss
Its been a crazy semester and time for a well deserved break. Here is one of my final projects that I just wrapped up for modeling class. Once again, this model tied all of my skills together to create this one awesome looking blunderbuss
Metal Crate
Rocket Launcher
Rusted Barrel
Cottage
3DsMax Robot Recreation
I decided to remake an old robot that I had created in Cinema 4D a while ago for another project. Now that I know everything this project needed in 3DsMax I figured “why not”?
Follow Through Animation Assignment
In my character animation class, we were tasked with making an animation where a character grabbed onto a object.
Fight and Flight has shipped!
My brand new game, Fight and Flight, is now available for free on the google play store. My friend Jeremy Moore and I worked on this game for about a month and a half, I was in charge of art and he did all of the programming. This game is available right here on Google Play: https://play.google.com/store/apps/details?id=com.MassiveHawk.FightandFlight&hl=en